HiliteGradient a linear color fade between an outside and an inside color

Inherits from: Object

See also: Color, Gradient

Creation / Class Methods

*new (color1, color2, direction, steps)

color1 - An instance of Color.

color2 - An instance of Color.

direction - \h or \v for horizontal and vertical respectively. Default value is \v.

steps - The resolution of the gradient. Default value is 64.

frac - The center of the gradient. Default value is 0.33, i.e. off center toward the top on a vertical gradient.

Examples

// basic usage

(

w=Window.new.front;

v=CompositeView(w, Rect(50,50,200,50));

v.background=HiliteGradient(Color.gray,Color.white);

)

// change direction and resolution

(

w=Window.new.front;

w.view.background=HiliteGradient(Color.red,Color.white,\h, 12, 0.5);

)

// almost unnoticeable variations can be pleasant

(

w = Window.new.front;

v = CompositeView(w, Rect(50,50,300,300));

c = Color.rand;

d = c.vary(0.15);

v.background = HiliteGradient(c, d, \v);

[c, d].postln

)

(

var w, k, c, d, e, c1, c2, f, g;

w = Window.new.front;

k = Slider2D(w, Rect(50,50,300,300));

f = {

c = Color.rand;

d = c.vary(0.5);

e = d.vary(0.5);

};

g = {

c1 = d.hueBlend(e, k.y).round(0.01);

c2 = c.hueBlend(e, k.x).round(0.01);

k.background = HiliteGradient(c1, c2, \v)

};

f.value; g.value;

k.action = g;

k.mouseUpAction = { [c1, c2].postln };

k.keyDownAction = f; // hit any key for new color

)