PlayerInputProxy

represents an audio or control input for a player that is to be dynamically

patchable at runtime.

eg. an input to an effect.

a potential controller/interface input

PlayerInputProxy(audioSpec)

p = Patch({ arg audio,ffreq;

RLPF.ar(audio,ffreq)

},[

PlayerInputProxy.new

]);

it holds the place. if the patch is played, it is silent.

p.play

other classes can detect these inputs and patch into them.

The audioSpec would specify the number of channels.